Just click the template game to get started! Why did the chicken cross the road? Because you told it to! Have a whale of a time as you command a chicken to obey your every command. Explore how Ninja Kiwi made Bloons TD5 and coded the monkey towers in the game using angle-finding math. Make your own game with the Barefoot Bandits. Figure out the different abilities that Fridge, Riley and Tane have. Whoops Gamefroot requires a more modern browser.
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Version History Version 3 3. Fix clicking Editor not deselecting text fields. Fix getting Editor shortcuts when hitting keys outside the Editor, e. Fix problems with Save As, where assets might wind up in unexpected packs. Fix getting a question mark if you select a Script before selecting an Asset in the sidebar.
Additional bug fixes and performance enhancements. Use these to manage projects if you have connection issues and are unable to save any other way.
Call us on Skype straight from the error report screen. Saving can be canceled if it is taking a very long time. Avatars now use your initials if you don't have a Gravatar. Game objects sidebar shows tooltips, with name and dimensions of the asset. Useful if you want to distinguish between similar assets.
Delete games from your Open Games list. If you want to access a deleted game, click "Show deleted games" at the bottom of the list. This grants access to code clubs, where educators can consolidate student activity. Onboarding tips are now available for certain tutorials. This smooths out the experience for new users. When active, this will place assets on layers named with the category or tag of the asset. It means you don't have to worry about the layer box.
This is currently invitation-only. See the projects published by other club members, details on club schedule and location, etc. This is an advanced feature.
It allows you to right-click a game object with a script and "prefab" it, so that all instances of that asset you create from now on will have that script attached automatically. Improvements to save and load performance. These are accessible under the "Save History" tab in "Open Game". This is useful if you cannot sync to the cloud.
Users can work with templates without risking modifications to delicate prefab systems. Major improvements to the way scripts are saved and loaded. Plenty more tutorials with our affiliates. Layers box allows selecting individual game objects. Manipulate selected objects with arrow keys. Click the rotation handle while holding modifier keys: SHIFT snaps to right angles 90 degrees.
Click the scale handles while holding modifier keys: ALT snaps scale factor to non-zero whole numbers. Version 2 Version 2. Pro and Educational accounts are now 'live'. You can now export to IOS and Android. A few User Experience changes in the Asset Palette making nicer animations. In the Asset Manager we have change the order in which packs are displayed, making it easier to manage your packs.
A dropdown in the Resources sidebar, making it easier to go through a resource. Changes to templates, making it easier for users. Context Menus now don't get placed off the screen.
Some script editor fixes. Some text changes to make sense it some places. Fixed a lot of the "aww snaps" errors that popup, thanks to the users that reported those issues!. Fixed A lot of bugs.
Fixed a couple blocks in the script editor. Fixes for older browsers. Fixes for some browsers making the menus go over some other buttons. Tutorial sidebar is permanent now. A lot of modals have been fixed.
Some more Internet Explorer Fixes. Some more Edge Fixes. Change the underhood Assets API. Fixed issues for Internet Explorer. Fixed issues for Edge. You can now remove assets using the "context menu" A few more blockly blocks to play around with. Resource Sidebar can be enabled through the beta menu. Devices Sidebar can be enabled through the beta menu. Fixed a bunch of problems with local preview. Enabled Local Preview by default with the server preview as fallback.
Fixed a few modals with css problems. Fixed a few problems with login. Bug Fixes and UI updates. Script Icons style has changed. Some Fixes for Local Preview. MP3 Files should play in the Asset Manager again. Script Editor buttons style has changed.
Recover your account is a bit nicer. Fork Script is now Copy Script. Sidebar Asset Palette style changed. You now get a "game pack" so you don't have to manually select a pack everytime you want to upload an asset Side bar is more stable. Smart Layers, this will auto select layers for certain type of asset. Saving is more stable. Loading is more stable. Dialogs have nicer headers. Error Modals making things nicer. Terrain should be noticeable faster Script Editor style has been changed.
Packs stuck in the loading faze bug should be fixed. Brush acts differently now, it will place an item and select it. We added some experments that we are currently playing around with that will get into core in a later update.
Resetting passwords should be heaps better. Level Reordering is far nicer! Version 1 Version 1. Tablets modal, is dismissible now. The script editor now shows what blocks you can plug another block in to. Fixed the hitboxes for uploaded custom assets. You can stop music in the asset manager. Sound - blog post here Brushes Resize them self after layer size change. More robust way of saving games, so it doesn't fall over when you lose your internet connection. Asset Manager now show's the correct content's of your pack.
Assets feel smoother, to use. Fixed the bug where you sometimes get the "New Game" modal pop up twice. Fixed the bug where when you load a game, it would bring up the "New Game" modal. Fixed a bug in the templating to show the loading modal for the duration of the loading process.
Plenty of other bug fixes. Old games built in the old flash engine are now visible in the list of games. A tweak to the css so firefox will actually render an image properly. User Icon's wont weirdly change back to random images. Previewing a lot of terrain will be a lot faster in most cases. Saving and loading speed's have vastly increased.
Script icon will display on asset's that sometimes wouldn't have them. The level won't duplicate it self after saving the game. Some overall bug fixes and tweak's to make Gamefroot that much better. We have a new template game that people can use to build upon. Speed up animation Editor Added the new zip Uploader Version 1. Updated first template game. Publishing to Gamefroot will update to your game instead of making a new one.
Some tool tip's to some thing's to help new user's understand what they are. Make an entire game in a minute just by clicking the right buttons: Massive fixes to publishing to Gamefroot.
Temporarilly removed Deviant Art link, it was a sad panda and it needs some love. Fixed issue with adding scripts from packs. Fixed a number of issues that blew up the publish to Gamefroot dialog. Fixed an issue with the Subscribe dialog preventing us from taking your money. Reduced payload to take entire microseconds off the page load time! Saving, Loading and Previewing should be significantly faster. The old game engine, but some great games is still popular Features: For most games save files stores here: Supported some most popular games For most games save files stores here: Flash Player stores your files here: You should be grateful to them!
It's really great game. Really huge amount of high quality content. Exists olds but high quality games of this engine. If you have one - welcome to use this site. Previous version of Ace, but it's supports too.
You can edit saves of qsp games, it works like Ren'Py save editing, scan for variables from the savefile and change them. The Ren'Py save editor can scan for variables from the savefile and allow you to change them.